Every beat and note just captures the tone of what they are trying to do here perfectly, and while we get some fantastic themes that feel more up the Remake’s alley in the game’s second chapter, it was great to have this music diversity at play here with what Yuffie brings to the series. The FF7 Remake had a wonderful score, but the poppy jazz-like tones of what is here just flows with the youthful and kinetic energy from the young master ninja. Likely the biggest change to how the game plays is through Yuffie's personality and energy flowing through not just her movements and pacing, but the music as well. Streamlining this content can likely set you back around 4 hours, but digging into everything it has to offer will see you pushing around 8 hours at most. Some of your time running around the slums is by interacting with characters you’ve met before, challenging them to a game of Fort Condor, or the quick conversations you can have with people here and there. While sure, we get a few new areas to explore around the Slums, and a whole new underground facility within Shinra itself, it doesn’t feel like a tremendous amount of new content, despite the low cost for the expansion. Where INTERmission suffers the most is retreading half of its length in areas we have already explored. There is nothing inherently wrong with what INTERmission offers in both its narrative and its gameplay, but it feels like Yuffie, albeit her efforts here, has some aspect of being optional to the series yet again. The mission to infiltrate Shinra does feature a familiar face, but the repercussions for this story are likely only going to affect Yuffie than some big gesture that affects the rest of the cast. While it can, at times, be interesting, it is meant to be a snack while the main course is cooking. The two chapters present here are a bit light on a story that will, unfortunately, matter little in the long run. As for the rest of combat, I’ll get to that shortly. While you don’t take manual control of Sonon at any time during the story, you can instruct him in battle, and perform synergy attacks that work well alongside Yuffie and her rambunctious nature. While she doesn’t interact with the key members of Avalanche, such as Barret or Tifa, the new characters introduced here do the job as her initial contact, before Yuffie then meets up with Sonon, an older and more experienced Wutai operative. Set on a mission to steal a top-secret Shinra Materia, on behalf of the Wutai, Yuffie meets with members of Midgar’s Shinra resistance group, Avalanche. While it will likely be years before we see the gang back together again, and, of course, how Yufiie will play into the mix, this little brief escapade does whet the appetite for more, even if it sometimes doesn’t feel enough of a bite to satiate that hunger. You’ll run into a few familiar faces, both significant and minor, and see what the main crew is up to during a quick moment, but for the most part, INTERmission leans into its own cast of characters, for as brief as you see them. INTERmission runs parallel to parts of the story in Remake, often showing you the slums during a key part in the story, and wrapping its short playtime during a very pivotal moment towards the end of that adventure. That said, some aspects of this add-on do feel a tad too thin in their offering. This short 5-8 hour escapade, starring Yuffie, is a delight, and while it’s over before you know it, it leaves a lasting mark on you due to its smart use of her character and the expanded world established in the FF7 Remake. When Final Fantasy VII: Remake - Intergrade was announced, we were treated to a sampling of what to expect with the game’s first expansion INTERmission. While optional, she was always someone who remained a memorable core character of the series for me. It’s hard to imagine a playthrough of the original Final Fantasy VII and not choose to have the energetic young ninja, Yuffie, join your party.
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